Blender 5.2+ v2.4.2
Drag markers.Retime live.
Change the pace of your animation as you drag.
One purchase.
See the timing change.
Three guided Blender demos.
With just one marker, all included curves shift together.
Guided, annotated actual Blender footage.Animated image version ↗Open full-size clip ↗Each handle affects only its own half. Handles need a span about 60 screen pixels wide; zoom in to reveal them.
Guided, annotated actual Blender footage.Animated image version ↗Open full-size clip ↗Markers stay fixed; nearby key timing shifts. Wide zones or big speed changes can shift keys by more than one frame. Live smoothing limits ↓
Guided, annotated actual Blender footage.Animated image version ↗Open full-size clip ↗The useful details.
Open what you need.
Controls & shortcuts
Start Retime in either editor’s header or sidebar. Double-click to add markers, then drag.
| Control | Action |
|---|---|
| Double-click / Ctrl+Click | Add marker |
| Drag marker | Warp timing |
| Drag span bar | Move the segment |
| Drag blue diamond | Shift motion’s halfway point |
| Drag blue handles | Ease or fast start / end |
| Drag green bar | Resize smooth zone |
| S | Auto-smooth all markers |
| I | Insert keys at selected markers; all if none |
| X / Delete | Delete selected markers |
| Shift+Click | Multi-select markers |
| Ctrl+Z / Ctrl+Shift+Z | Undo / redo retime drags and inserted keys |
| Release drag, then Enter | Keep changes and exit as one Blender undo step |
| Esc | Restore starting animation and exit |
| Right-click during drag | Cancel only that drag |
No matching controls. Try “marker”, “ease”, or “undo”.
14 controls.
Session markers disappear on exit. View navigation and the time-scrub strip remain available.
Install & start
Requires Blender 5.2+. Drag the downloaded extension ZIP into Blender and confirm installation. Keep the ZIP as downloaded.
Use the Retime button in the Graph Editor or Dope Sheet header, or the sidebar tab. Current version: 2.4.2.
Which keys change?
All keys on included editable, unlocked curves change, even when the keys are not selected. Use editor visibility filters or Selected Curves Only to choose the scope.
One marker shifts them all. Outside smooth zones, keys beyond the outer markers follow the nearest outer marker’s offset; stationary outer markers leave those keys stationary.
Keys can land on subframes. Snap Markers on Frame snaps markers, not keys. A marker already on a subframe can retain its fractional offset when snapping is enabled.
Smoothing & ease limits
Smoothing changes nearby key timing while marker guides stay fixed. Wide zones and big speed changes can shift keys by more than one frame.
Each completed retime becomes the latest live smoothing target. Undo, redo, or insertion of new keys clears that target; saved zones then apply to the next retime. After adding or deleting markers, complete another retime before adjusting zones.
Each ease handle affects only its own half of a span. Handles need about 60 screen pixels of span width. Ease controls reset to neutral on release; the timing change stays baked.
Retime. Complete.
Markers. Ease. Smooth zones.
Regular price · USD. Choose seats, then Add to cart.